![]() If you changed level.randomize_rounds to 1 then it will wait till the round ends and then do it again. Greyhound's aim is to provide people access to assets from the games for various purposes including working mods such custom zombie maps or weapon mods, 3D. Then it takes each one and runs a function that moves it and randomly selects another place, script_origin, to go to. Greyhound is an asset extractor various titles running on the IW Engine (primarily Call of Duty games), and is based off the famous Wraith Archon that was originally developed by DTZxPorter. Then for each of those tag_origins it looks for specific things, like triggers, and models, and script_brushmodels and links them to itself, if they are close enough to it. Then sets that script_origin to the model as tag_origin. This script looks for the prefabs, a script_origin with the targetname of "random_perks" and adds another script_origin. ![]() You may want to add another clip to each machine that will cover all issues. Example: "vending_phd_clip" Otherwise they will stay there. The clips are different for each machine so if you want them to go with the machine you will have to make them script_brushmodels with a target name of each script_origin prefabs target + "_clip". This one window map is taking it to the next level I really like the idea behind this map and hope people do more Make some themes like maybe a tropical on. There is a level.randomize_rounds variable that if set to a number other than 0 will randomize the perks every that many rounds. Compile, and build your mod with the new _mc_perk_randomizer.gsc selected
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